People complain about Majora's Mask because of how saving worked and feeling pressured by an extremely lenient 3 days. Likewise, people whine about Zelda 2 because it's unforgivingly hard and a sidescroller. The thing I see people complain about most with Mario Sunshine is FLUDD and the Blue Coins. (Information provided by Tobias Schmitz.) The final game was downgraded to 30 fps for unknown reasons. Sunshine originally run at 60 fps, even the version shown at E3 2002 mere weeks before release was 60 fps. Corona Mountain was supposed to be a world like all the others with multiple episodes. Their names can still be found in the game's code. At least five worlds were cut from the final game. Sunshine was originally planned to feature some kind of train system to connect the various areas. It heavily suffered from time constraints, which even Miyamoto admitted 2003 in an interview. Work on Sunshine began around Late 2000/Early 2001, so that the game was in development for only around one and a half years. () This didn't prevent IGN from sharing a filmed version of that footage. According to a complete video of the presentation, which hasn't surfaced until now, Miyamoto stated that the material was confidential and was not supposed to be published. It is famous for showing a very early version of Sunshine. At Space World 2001, Miyamoto presented the first trailer to journalists. Although it was dropped for unknown reasons, the early beta multiplayer camera is still functional.
#Mario sunshine rom multiplayer code#
An unused camera behaviour in the game's code suggests that the developers at least experimented with a multiplayer mode. Some tidbits on the development of Super Mario Sunshine the first two are fairly new, the other ones are older, but still not widely known: